
Innovation Management

Horror Research Data Management: 4 Best Practice Examples for Successful Gamifications
You think research data management is boring and annoying? Sometimes the purest horror? It doesn't have...

Digital Trends 2022: Dynamic Interplay of Metaverse, Tech Fatigue and Creating New Meaningful Connections Online
No one knows when the pandemic will end, how societies will transform and if humanity will be able to...

Open Educational Resources: Getting Started in OER in the User Services – Best Practice from the ZBW
The greatest hurdle was the following decision: When is the draft good enough to go online? The...

User Experience in Libraries: Insights from the University Library of Hildesheim
The aim of UX is not so much to be a state of affairs but much more to be part of a mindset; a skill...

Open Science as a “Wicked Problem”: How Libraries can Accelerate the Transformation
The transition to Open Science often seems to be sluggish. A recently published workbook explains why...

User Experience in Libraries: Insights from the SLU University Library Sweden
“To observe a student or researcher using a service is a quite powerful, sometimes even painful...

User Experience for Libraries: Insights from the University Library of the Cergy Paris University
The library of the Cergy Paris University was just about to take off with user experience, then COVID-19...

User Experience in Libraries: Insights from the Digital Finna Services at the National Library of Finland
What if all materials from libraries, archives and museums, even the non-digital ones, could be found in...

User Experience for Libraries: A Multi-site Approach at the University of Westminster
In 2019, an ambitious user experience project started in the University of Westminster Libraries. It was...

Rethinking Events Digitally: a ZBW Guide for Successful Online Events
Since the outbreak of COVID-19, the ZBW has organised several conferences, competitions and festivals...